What's new:
In the final project I implemented Flares and glowing object for ray tracing. The technical
details can be found in this paper from
SIGGRAPH 2011.
I also implemented a glassy filter by randomly bending the rays shot from the screen. The idea was from my
failed attempt to create flares which I thought was caused by diffusion of lights caused by fogs on my glasses.
But this actually resembles the images we saw through a bumpy glass.
Because the light rays was randomly bent by refractions through it.
Also, as usual, I integrated my homework compilation, since I put extra work into every single homeworks and I'm proud to show
them in my final project.
You may browse the source here.
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